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Accounting

Read ledgers, follow money, and identify suspicious financial transactions or fraud.

Base 5% Academic

Animal Handling

Calm, train, or command domesticated and working animals.

Base 5% Other

Anthropology

Identify and interpret human cultural practices, social customs, and taboos.

Base 1% Academic

Appraise

Estimate the monetary value, authenticity, and historical age of an object or work of art.

Base 5% Academic

Archaeology

Excavate, date, and analyze material artifacts, monuments, and ruins of ancient civilizations.

Base 1% Academic

Art/Craft

Create, perform, or evaluate work in a chosen artistic or practical craft.

Base 5% Other

Art/Craft (Acting)

Inhabit a stage or screen role convincingly and manipulate audience emotion.

Base 5% Other

Art/Craft (Fine Art)

Paint, draw, or sculpt works of aesthetic and expressive merit.

Base 5% Other

Art/Craft (Forgery)

Produce convincing fake documents, paintings, signatures, or historical certificates.

Base 5% Other

Art/Craft (Instrument)

Play musical instruments with skill and emotional resonance.

Base 5% Other

Art/Craft (Photography)

Operate cameras, develop plate or roll film, and analyze photographic evidence.

Base 5% Other

Art/Craft (Writing)

Draft novels, articles, poetry, and persuasive prose.

Base 5% Other

Artillery

Aim, calculate ballistic trajectories, and fire heavy cannons, mortars, and field pieces.

Base 1% Combat

Charm

Win cooperation, trust, and affection through warmth, flattery, or friendly charm.

Base 15% Interpersonal

Climb

Scale buildings, trees, rock faces, ladders, and sheer walls.

Base 20% Physical

Computer Use

Operate software, write scripts, parse networks, and manipulate digital storage (Modern).

Base 5% Academic

Credit Rating

Reflects an investigator’s financial standing, line of credit, social capital, and lifestyle tier.

Base 0% Interpersonal

Cthulhu Mythos

Forbidden understanding of cosmic entities, outer gods, non-Euclidean sciences, and ancient alien history. Decreases maximum Sanity.

Base 0% Arcane

Demolitions

Handle, set, wire, and detonate explosives such as dynamite, TNT, and blasting caps safely.

Base 1% Academic

Disguise

Alter facial features, clothing, posture, and voice to impersonate someone or conceal identity.

Base 5% Interpersonal

Diving

Operate heavy brass diving helmets, surface-pump suits, or modern SCUBA gear underwater.

Base 1% Physical

Dodge

Evade incoming melee strikes, missiles, falling debris, or vehicular hazards. Base value equals half DEX.

Base 20% Combat

Drive Auto

Operate automobiles, trucks, and vans under dangerous, high-speed, or treacherous conditions.

Base 20% Physical

Electrical Repair

Repair, wire, troubleshoot, and jury-rig electrical circuits, motors, generators, and ignition systems.

Base 10% Academic

Electronics

Design, modify, and repair microelectronics, circuit boards, sensors, and computer hardware (Modern).

Base 1% Academic

Fast Talk

Overwhelm a target with rapid, confusing, or misleading speech to gain swift compliance.

Base 5% Interpersonal

Fighting (Axe)

Wield hatchets, wood axes, and battleaxes in close-quarters combat.

Base 15% Combat

Fighting (Bow)

Draw and shoot recurve, longbows, or crossbows accurately.

Base 15% Combat

Fighting (Brawl)

Unarmed pugilism, martial arts, kicking, grappling, brass knuckles, saps, and improvised blunt clubs.

Base 25% Combat

Fighting (Chainsaw)

Wield a motorized chainsaw in melee (Modern/Industrial).

Base 10% Combat

Fighting (Flail)

Wield morningstars, chain flails, or nunchaku.

Base 10% Combat

Fighting (Garrote)

Use wire, cord, or cloth garrotes from behind for silent strangulation.

Base 15% Combat

Fighting (Knife)

Fight with pocketknives, stilettos, daggers, bayonets, and machetes.

Base 25% Combat

Fighting (Spear)

Wield javelins, spears, halberds, and bayonet-mounted long rifles.

Base 20% Combat

Fighting (Sword)

Fight with cavalry sabers, rapiers, fencing foils, katanas, and broadswords.

Base 20% Combat

Fighting (Whip)

Crack and strike with bullwhips or leather lashes.

Base 5% Combat

Firearms (Flamethrower)

Direct streams of pressurized burning fuel at targets.

Base 10% Combat

Firearms (Handgun)

Aim and fire revolvers and semi-automatic pistols.

Base 20% Combat

Firearms (Heavy Weapons)

Operate anti-tank rifles, rocket launchers, bazookas, and mounted autocannons.

Base 10% Combat

Firearms (Machine Gun)

Operate belt-fed and heavy tripod-mounted automatic weapons (Browning M1917, Vickers, Maxim).

Base 10% Combat

Firearms (Rifle)

Use rifles and other shoulder-fired long guns.

Base 25% Combat

Firearms (Rifle/Shotgun)

Aim and fire bolt-action rifles, lever-action rifles, assault rifles, and pump/double shotguns.

Base 25% Combat

Firearms (Shotgun)

Use single, double, and pump-action shotguns.

Base 25% Combat

Firearms (Submachine Gun)

Handle magazine-fed automatic submachine guns (Thompson, MP40, Sten).

Base 15% Combat

First Aid

Apply emergency medical triage, bandage hemorrhages, and stabilize dying victims (heals 1 HP).

Base 30% Academic

Forensics

Analyze crime scene blood spatter, ballistics striations, tool marks, and toxicology (Modern/Late 20s).

Base 1% Academic

History

Recall historical events, socio-political movements, genealogical lines, and ancient conflicts.

Base 5% Academic

Hypnosis

Induce a trance state in a willing or susceptible subject to unblock memories or alleviate trauma.

Base 1% Interpersonal

Intimidate

Compel obedience and fear through physical threats, aggressive posture, or sheer willpower.

Base 15% Interpersonal

Jump

Leap horizontally or vertically across chasms, rooftops, fences, and over obstacles.

Base 20% Physical

Language (Chinese)

Communicate in a Chinese language chosen for the investigator.

Base 1% Academic

Language (English)

Read, write, and speak English.

Base 1% Academic

Language (Italian)

Read, write, and speak Italian.

Base 1% Academic

Language (Japanese)

Read, write, and speak Japanese.

Base 1% Academic

Language (Latin)

Read, write, and translate Latin.

Base 1% Academic

Language (Other)

Read, write, translate, and speak a learned non-native foreign language.

Base 1% Academic

Language (Own)

Mastery of the investigator’s native mother tongue (starts at EDU value).

Base 50% Academic

Language (Spanish)

Read, write, and speak Spanish.

Base 1% Academic

Law

Understand court precedent, criminal statutes, property rights, warrants, and police jurisdiction.

Base 5% Academic

Library Use

Locate relevant books, newspaper archives, municipal records, microfiche, and rare manuscripts in public and university collections.

Base 20% Academic

Listen

Detect faint footsteps, whispered incantations, ticking timers, and distant sounds.

Base 20% Perception

Locksmith

Pick mechanical tumbler locks, crack safes, defeat latches, and duplicate physical keys.

Base 1% Other

Lore

Specialized regional or subject knowledge (e.g. Arkham Lore, Vampire Lore, Dreamlands Lore).

Base 1% Academic

Mechanical Repair

Fabricate parts, service steam and combustion engines, and repair complex mechanical devices.

Base 10% Academic

Medicine

Diagnose systemic ailments, perform surgery, prescribe drugs, and treat major trauma (heals 1d3 HP).

Base 1% Academic

Natural World

Recognize flora, fauna, weather signs, animal behaviors, poisons, and natural ecology.

Base 10% Academic

Navigate

Plot paths through wilderness, open sea, or labyrinthine city streets using maps, sextants, or stars.

Base 10% Perception

Occult

Understand folkloric traditions, magical societies (Golden Dawn, Theosophy), symbolism, and grimoires.

Base 5% Arcane

Operate Heavy Machinery

Drive steam locomotives, tractors, cranes, bulldozers, and heavy industrial plant equipment.

Base 1% Physical

Persuade

Convince an individual through reasoned argument, logical debate, evidence, or oratorical debate.

Base 10% Interpersonal

Pilot (Aircraft)

Fly biplanes, monoplanes, zeppelins, and aircraft under turbulent weather or night conditions.

Base 1% Physical

Pilot (Boat)

Steer motor launches, steamships, sailboats, and yachts through stormy waters and shoals.

Base 1% Physical

Psychoanalysis

Therapeutically alleviate bouts of madness, treat phobias/manias, and restore Sanity points during long-term care.

Base 1% Academic

Psychology

Assess true motives, read body language, detect falsehoods, and anticipate human behavior.

Base 10% Interpersonal

Read Lips

Understand spoken conversations from afar by watching mouth and facial movements.

Base 1% Perception

Ride

Ride, control, and jump horses, camels, or other mounts in dangerous or rough terrain.

Base 5% Physical

Science

Apply training in a scientific discipline chosen for the investigator.

Base 1% Academic

Science (Astronomy)

Analyze planetary orbits, stellar constellations, astrophysical data, and telescope spectroscopy.

Base 1% Academic

Science (Biology)

Study cellular life, organ systems, biological specimens, and taxonomy.

Base 1% Academic

Science (Botany)

Analyze and identify plant species, fungi, spores, and herbal extracts.

Base 1% Academic

Science (Chemistry)

Synthesize compounds, identify chemical toxins, analyze acids, and perform distillations.

Base 1% Academic

Science (Cryptography)

Encode and decode ciphers, substitution codes, and encrypted communications.

Base 1% Academic

Science (Engineering)

Calculate structural stress, design architectural blueprints, and evaluate civil works.

Base 1% Academic

Science (Geology)

Identify mineral compositions, subterranean strata, seismic faults, and cave formations.

Base 1% Academic

Science (Mathematics)

Perform advanced calculus, statistics, dimensional calculations, and non-Euclidean geometries.

Base 1% Academic

Science (Pharmacy)

Compound pharmaceutical drugs, prepare anesthetics, and formulate medicines or poisons.

Base 1% Academic

Science (Physics)

Analyze mechanics, thermodynamics, electromagnetism, and atomic physics.

Base 1% Academic

Science (Zoology)

Classify animal behavior, physiology, habitats, and strange mutations.

Base 1% Academic

Sleight of Hand

Pick pockets, conceal small items on one’s person, palm objects, and perform prestidigitation.

Base 10% Physical

Spot Hidden

Notice concealed trapdoors, hidden compartments, subtle bloodstains, tracks, and ambushers.

Base 25% Perception

Stealth

Move silently, hide in shadows, and evade visual detection or pursuit.

Base 20% Physical

Survival

Find water, edible food, construct shelters, and endure wilderness hazards (Arctic, Desert, Jungle, Sea).

Base 10% Physical

Swim

Tread water, swim long distances, and navigate strong river currents or ocean surf.

Base 20% Physical

Throw

Hurl baseballs, knives, grenades, molotov cocktails, and grappling hooks accurately.

Base 20% Physical

Track

Follow footsteps, wheel ruts, bent branches, and blood trails across various terrain.

Base 10% Perception