Skills
Verified 7th Edition skills and resources from the Investigator's Handbook.
Accounting
Read ledgers, follow money, and identify suspicious financial transactions or fraud.
Animal Handling
Calm, train, or command domesticated and working animals.
Anthropology
Identify and interpret human cultural practices, social customs, and taboos.
Appraise
Estimate the monetary value, authenticity, and historical age of an object or work of art.
Archaeology
Excavate, date, and analyze material artifacts, monuments, and ruins of ancient civilizations.
Art/Craft
Create, perform, or evaluate work in a chosen artistic or practical craft.
Art/Craft (Acting)
Inhabit a stage or screen role convincingly and manipulate audience emotion.
Art/Craft (Fine Art)
Paint, draw, or sculpt works of aesthetic and expressive merit.
Art/Craft (Forgery)
Produce convincing fake documents, paintings, signatures, or historical certificates.
Art/Craft (Instrument)
Play musical instruments with skill and emotional resonance.
Art/Craft (Photography)
Operate cameras, develop plate or roll film, and analyze photographic evidence.
Art/Craft (Writing)
Draft novels, articles, poetry, and persuasive prose.
Artillery
Aim, calculate ballistic trajectories, and fire heavy cannons, mortars, and field pieces.
Charm
Win cooperation, trust, and affection through warmth, flattery, or friendly charm.
Climb
Scale buildings, trees, rock faces, ladders, and sheer walls.
Computer Use
Operate software, write scripts, parse networks, and manipulate digital storage (Modern).
Credit Rating
Reflects an investigator’s financial standing, line of credit, social capital, and lifestyle tier.
Cthulhu Mythos
Forbidden understanding of cosmic entities, outer gods, non-Euclidean sciences, and ancient alien history. Decreases maximum Sanity.
Demolitions
Handle, set, wire, and detonate explosives such as dynamite, TNT, and blasting caps safely.
Disguise
Alter facial features, clothing, posture, and voice to impersonate someone or conceal identity.
Diving
Operate heavy brass diving helmets, surface-pump suits, or modern SCUBA gear underwater.
Dodge
Evade incoming melee strikes, missiles, falling debris, or vehicular hazards. Base value equals half DEX.
Drive Auto
Operate automobiles, trucks, and vans under dangerous, high-speed, or treacherous conditions.
Electrical Repair
Repair, wire, troubleshoot, and jury-rig electrical circuits, motors, generators, and ignition systems.
Electronics
Design, modify, and repair microelectronics, circuit boards, sensors, and computer hardware (Modern).
Fast Talk
Overwhelm a target with rapid, confusing, or misleading speech to gain swift compliance.
Fighting (Axe)
Wield hatchets, wood axes, and battleaxes in close-quarters combat.
Fighting (Bow)
Draw and shoot recurve, longbows, or crossbows accurately.
Fighting (Brawl)
Unarmed pugilism, martial arts, kicking, grappling, brass knuckles, saps, and improvised blunt clubs.
Fighting (Chainsaw)
Wield a motorized chainsaw in melee (Modern/Industrial).
Fighting (Flail)
Wield morningstars, chain flails, or nunchaku.
Fighting (Garrote)
Use wire, cord, or cloth garrotes from behind for silent strangulation.
Fighting (Knife)
Fight with pocketknives, stilettos, daggers, bayonets, and machetes.
Fighting (Spear)
Wield javelins, spears, halberds, and bayonet-mounted long rifles.
Fighting (Sword)
Fight with cavalry sabers, rapiers, fencing foils, katanas, and broadswords.
Fighting (Whip)
Crack and strike with bullwhips or leather lashes.
Firearms (Flamethrower)
Direct streams of pressurized burning fuel at targets.
Firearms (Handgun)
Aim and fire revolvers and semi-automatic pistols.
Firearms (Heavy Weapons)
Operate anti-tank rifles, rocket launchers, bazookas, and mounted autocannons.
Firearms (Machine Gun)
Operate belt-fed and heavy tripod-mounted automatic weapons (Browning M1917, Vickers, Maxim).
Firearms (Rifle)
Use rifles and other shoulder-fired long guns.
Firearms (Rifle/Shotgun)
Aim and fire bolt-action rifles, lever-action rifles, assault rifles, and pump/double shotguns.
Firearms (Shotgun)
Use single, double, and pump-action shotguns.
Firearms (Submachine Gun)
Handle magazine-fed automatic submachine guns (Thompson, MP40, Sten).
First Aid
Apply emergency medical triage, bandage hemorrhages, and stabilize dying victims (heals 1 HP).
Forensics
Analyze crime scene blood spatter, ballistics striations, tool marks, and toxicology (Modern/Late 20s).
History
Recall historical events, socio-political movements, genealogical lines, and ancient conflicts.
Hypnosis
Induce a trance state in a willing or susceptible subject to unblock memories or alleviate trauma.
Intimidate
Compel obedience and fear through physical threats, aggressive posture, or sheer willpower.
Jump
Leap horizontally or vertically across chasms, rooftops, fences, and over obstacles.
Language (Chinese)
Communicate in a Chinese language chosen for the investigator.
Language (English)
Read, write, and speak English.
Language (Italian)
Read, write, and speak Italian.
Language (Japanese)
Read, write, and speak Japanese.
Language (Latin)
Read, write, and translate Latin.
Language (Other)
Read, write, translate, and speak a learned non-native foreign language.
Language (Own)
Mastery of the investigator’s native mother tongue (starts at EDU value).
Language (Spanish)
Read, write, and speak Spanish.
Law
Understand court precedent, criminal statutes, property rights, warrants, and police jurisdiction.
Library Use
Locate relevant books, newspaper archives, municipal records, microfiche, and rare manuscripts in public and university collections.
Listen
Detect faint footsteps, whispered incantations, ticking timers, and distant sounds.
Locksmith
Pick mechanical tumbler locks, crack safes, defeat latches, and duplicate physical keys.
Lore
Specialized regional or subject knowledge (e.g. Arkham Lore, Vampire Lore, Dreamlands Lore).
Mechanical Repair
Fabricate parts, service steam and combustion engines, and repair complex mechanical devices.
Medicine
Diagnose systemic ailments, perform surgery, prescribe drugs, and treat major trauma (heals 1d3 HP).
Natural World
Recognize flora, fauna, weather signs, animal behaviors, poisons, and natural ecology.
Navigate
Plot paths through wilderness, open sea, or labyrinthine city streets using maps, sextants, or stars.
Occult
Understand folkloric traditions, magical societies (Golden Dawn, Theosophy), symbolism, and grimoires.
Operate Heavy Machinery
Drive steam locomotives, tractors, cranes, bulldozers, and heavy industrial plant equipment.
Persuade
Convince an individual through reasoned argument, logical debate, evidence, or oratorical debate.
Pilot (Aircraft)
Fly biplanes, monoplanes, zeppelins, and aircraft under turbulent weather or night conditions.
Pilot (Boat)
Steer motor launches, steamships, sailboats, and yachts through stormy waters and shoals.
Psychoanalysis
Therapeutically alleviate bouts of madness, treat phobias/manias, and restore Sanity points during long-term care.
Psychology
Assess true motives, read body language, detect falsehoods, and anticipate human behavior.
Read Lips
Understand spoken conversations from afar by watching mouth and facial movements.
Ride
Ride, control, and jump horses, camels, or other mounts in dangerous or rough terrain.
Science
Apply training in a scientific discipline chosen for the investigator.
Science (Astronomy)
Analyze planetary orbits, stellar constellations, astrophysical data, and telescope spectroscopy.
Science (Biology)
Study cellular life, organ systems, biological specimens, and taxonomy.
Science (Botany)
Analyze and identify plant species, fungi, spores, and herbal extracts.
Science (Chemistry)
Synthesize compounds, identify chemical toxins, analyze acids, and perform distillations.
Science (Cryptography)
Encode and decode ciphers, substitution codes, and encrypted communications.
Science (Engineering)
Calculate structural stress, design architectural blueprints, and evaluate civil works.
Science (Geology)
Identify mineral compositions, subterranean strata, seismic faults, and cave formations.
Science (Mathematics)
Perform advanced calculus, statistics, dimensional calculations, and non-Euclidean geometries.
Science (Pharmacy)
Compound pharmaceutical drugs, prepare anesthetics, and formulate medicines or poisons.
Science (Physics)
Analyze mechanics, thermodynamics, electromagnetism, and atomic physics.
Science (Zoology)
Classify animal behavior, physiology, habitats, and strange mutations.
Sleight of Hand
Pick pockets, conceal small items on one’s person, palm objects, and perform prestidigitation.
Spot Hidden
Notice concealed trapdoors, hidden compartments, subtle bloodstains, tracks, and ambushers.
Stealth
Move silently, hide in shadows, and evade visual detection or pursuit.
Survival
Find water, edible food, construct shelters, and endure wilderness hazards (Arctic, Desert, Jungle, Sea).
Swim
Tread water, swim long distances, and navigate strong river currents or ocean surf.
Throw
Hurl baseballs, knives, grenades, molotov cocktails, and grappling hooks accurately.
Track
Follow footsteps, wheel ruts, bent branches, and blood trails across various terrain.